﻿

#region Using Statements

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Threading;
using System.ComponentModel;
using System.Reflection;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Design;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

using Freeform;
using FGame = Freeform.Game;
using XGame = Microsoft.Xna.Framework.Game;
using FComponent = Freeform.Component;
using FViewport = Freeform.Viewport;

#endregion


namespace Freeform
{
    /// <summary>
    /// Class description.
    /// </summary>
    public class Object2D
    {


        #region Members
        public Int32 X { get; set; }
        public Int32 Y { get; set; }
        public Int32 Width { get; set; }
        public Int32 Height { get; set; }
        public Int32 GridID { get; set; }
        #endregion


        #region Init

        public Object2D()
        {

        }

        #endregion


        #region Update

        #endregion


        #region Dispose

        #endregion


        #region Utility


        #endregion

    }
}
